A home for the collective
November 5, 2026 · MWC · Announcements
Many Worlds Collective has a home on the web. This is where we say who we are and why it matters, and where we will post news as the collective grows.
Who we are
We are a worker-owned cooperative that makes tabletop roleplaying games. The studio is owned by the people who make the games, and every member has one vote. We are forming the collective now, and we are recruiting members.
What we make
Three games so far, each its own system, all set in Adamah, the first of our worlds:
- Einsol's Razor, our flagship: a full d20 system at the collision of high fantasy and cyberpunk. In Beta.
- Outrunners, a fast, one-shot-friendly game where your dice are your stats. Out now.
- Einsol's Spark, the same world in a lighter, rules-light system. In Alpha.
Two more are in the works: Patchworks, a story-first d20 system, and Reverie, a rules-light d20 roll-under system for stories set in fairy tales, myths and storybooks.
We also build the Orrery, our platform for running games in any tabletop system: a Game Masters Notebook and a virtual tabletop that work together, with tools for streaming your game. We will post here when it opens.
What we promise
- We do not use generative AI in our books or our art. Our work is made by people.
- When you buy something from us, it stays yours.
- We design for accessibility.
- Our charter, the rules we run the collective by, is published here. It is a draft, and we are still working on it.
Work with us
Anyone who does paid work for us is a contributor. Work with us steadily for six months and you become a candidate, and members vote candidates in. If that sounds like you, write to us at gamemaster@manyworldscollective.com, or find us on Instagram at @manyworldsttrpg.